The worst case of this being the game’s loading screens which are both frequent and time-consuming. See, when reviewing a port of a game that already has such a dedicated fanbase that know the actual content of the game, you need to focus on the handling of the port itself and while some aspects of Pillars of Eternity function really well on the Switch, there are others that are painfully costrained by the system’s hardware. The Switch version of Pillars of Eternity is just about as accurate as you’d expect from a fan-favourite port with all the content in the original game being translated handily onto the little device and while I wish I could just end this review here, there are some caveats to this. A chance to build my character and embark on an adventure of broken souls and fractured kingdoms while never having to throw the sheets off and for the most part it delivers. Which is basically what I was so excited about when I received my code for PoE. When it was released back in 2015, Pillars of Eternity was a nostalgic breath of air that both paid homage to the genre that inspired it while also delivering some much-needed updates to a formula that has become stale and trite. Placing an emphasis on character builds, varied dialogue, expansive worlds and a narrative woven with interesting characters and lore, CRPGs are often considered to be relics of the past, relegated to cult-followings to be replaced by the more action-oriented and accessible brand of ARPGs. That’s what Pillars of Eternity really is: A love letter to the golden days of Computer Role-Playing Games. South Park: The Stick of Truth and The Fractured But Whole are two fantastic examples of this and in terms of Kickstarter success-stories (which are few and far between), there aren’t many games like Pillars of Eternity that really show off a developer’s dedication to a genre. When they have struck out on their own, be it through Kickstarter projects or third-party publishing, their efforts have been truly monumental. I adore Obsidian Games and I think it’s a pity they don’t get held up to the same standard as industry behemoths like Bethesda and Blizzard, often being relegated to take on the equivalent to straight-to-video sequels We all know how nobody ever talks about Knights of the Old Republic 2 or how Fallout: New Vegas has a far more niche fanbase than Fallout 3 (New Vegas is the best RPG of all time, fight me). The possibility of playing some of your most beloved games again becomes even more delicious when you can do it in within the confines of your sheets, thus when Pillars of Eternity – Complete Edition had a surprise Switch announcement a few weeks back, I was considerably frothed under the coal. A sanctuary within a sanctuary, the only thing a good bed is missing is that it’s usually not located in the same room as the big TV and those lame non-hybrid consoles. I, and I’m sure many people, was most excited to play some really good games…in bed. All the adverts for their snazzy dockable hand-held showed off the portability they were no doubt so excited to show off to the world, with footage of people using the handheld Switch in laundromats, aeroplanes and the now-iconic roof-top party and while it’s nice to know that I could whip out Breath of the Wild to entertain myself while the rest of my university residence practices their ability to consume litres of beer in a handful of seconds, that was never the thing that sold me on portability. I think Nintendo missed something when they began marketing the Switch as the “hybrid console”.
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